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Well Dweller Trinkets: All 32 Locations

Find all 32 Well Dweller trinkets by location, effect and ability requirement. Choose early equipment, collect spirit rewards, and plan slots and upgrades.

Updated October 10, 2026Sources and version: PC item records and release routes checked October 10; Steam patches through October 2How we verify guides
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To collect all 32 Well Dweller trinkets, buy six from Looter, claim three rewards for returning 2, 12 and 20 spirits, and find the other 23 in the world. For early help, choose Hunter's Locket for healing timing or Glass Eye for hidden passages. Fish Hook is behind The Drains Time Trial. Use the tables below to find the item, route and ability you need.

Equip trinkets inside a save tent. If a spirit reward is missing, install the October 2 Steam patch and load your save: the developer says missing rewards should be added automatically. Check your console's installed patch separately. Reward recovery comes before repeating a completed collection route.

Six trinkets sold by Looter

These are the recorded purchase prices; read the shop's displayed price before spending. The September 26 and October 2 patches address shop-trigger and pricing problems.

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TrinketPrice in currencyEffectUseful when
Bottle Cap250Lets Flaming Vessels bounceWorking toward Bouncing Bottles.
Skull Keychain350Releases embers after you take damageYou want a counterattack after a hit.
Glass Eye450Reveals concealed passagesSearching rooms for overlooked entrances.
Rusted Thimble550Reduces spike damageA hazard route repeatedly costs health.
Weathered Coin600Increases enemy currency dropsFunding equipment and workshop purchases.
Silver Ring800Raises attack damageYou need a damage effect without a health condition.

Looter supplies purchases at tents. Buying an item advances First Purchase; simply picking up a world trinket does not. Compare your inventory against the six names before spending time revisiting an area.

Three spirit-return rewards in Night Garden

Free spirits by striking their stone statues, then return them to the nest. Finding a spirit and handing it in are separate steps.

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Returned spiritsRewardEffect
2Tiny Witch SculptureHealing replenishes a Flaming Vessel.
12Pearl JewelryTaking damage replenishes a vessel.
20Paper Clip with StringRaises Flaming Vessel damage.

The 12-spirit reward is Pearl Jewelry. Its pickup screenshot identifies both the name and the damage-triggered refill. It is a different item from Tiny Witch Sculpture, whose refill triggers on healing. Use these names when checking a repaired save.

Twenty-three world pickups: region, effect and access

The access column gives a documented route or useful return setup. Where an early route exists, it is listed explicitly; later mobility upgrades can make the same pickup easier.

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TrinketArea and landmarkEffectAccess or action
Hunter's LocketHunter's Cabin, upper-cage bubble detourWidens the healing windowFollow the left branch before returning toward Slingshot.
Rusty ForkHunter's Cabin, near the central tentRaises damage at low healthUse a bubble to reach a planted Slingshot platform.
Hair PinThe Bog, bubble challengeBoosts the next hit after an attack-free waitComplete the bubble route.
Scrap of FabricThe Bog, bubble-sequence roomRaises airborne attack damageFinish the sequence to open the reward door.
Golden NeedleBurial Vault, entrance from The BogAdds a spike ring at low healthFind the concealed lower entrance and cross the spike room.
Rusted CompassBurial Vault, above the right tentSignals a collectible in the current roomReturn with Endless Climb.
Bundle of HairNight Garden, hidden slide-shaft branchGround slam releases embersUse Climb to reach the bubble challenge.
Glass ShardNight Garden, right of the upper tentExcess healing extends the damage boostReturn with Hover and clear the challenge.
Melted CandleThe Drains, wind passage east of the central tentBrief invulnerability after healingUse Wind Ride.
Fish HookThe Drains, Time Trial rewardFaster vessel refill at low healthSlingshot and Climb have an early route; Hover and Endless Climb ease the ascent.
Broken BellGravenvalley, western branchRestores a vessel after a missed throwSearch west from the tent.
Cracked MarbleGravenvalley, bell-and-barrier challengeRaises damage at full healthUse Climb and time Slingshot hits on the bell.
Molar ToothGravenvalley, upper-right gated roomSliding releases embersOpen the room's two gates from their separate approaches.
Spider's WebMidnight Drench, bubble room after the drain routeLaunches a vessel with SlingshotStrike the earlier bubbles; use the final bubble for the pickup.
Silver SpoonDesiccated Castle, timed barrier roomShields you during a healing attemptTrigger the device from the right, then launch upward before the barrier closes.
Burnt ShoelaceDesiccated Castle, shaft east of the central tentRunning at full speed leaves embersClimb the shaft.
Blue BowAutumn Forest, King's Sling game near the left tentUses an available Oil Vial before a lethal hitHit the narrow cyan target with Slingshot.
Doll's HeadAutumn Forest, optional orb-and-pillar roomExtends attack reachUse the planted matchstick to keep ahead of the orb.
Nails with TwineThe Docks, upper bubble-puzzle branchDefeated enemies release a blastReturn with Climb and Hover.
Postage StampThe Docks, puzzle near the trial branchConsecutive unharmed kills increase currencyUse a Slingshot platform to cross the spikes.
Bird-Shaped ButtonDollmaker's House, west of the upper tentMore enemy currency at low healthReturn with Climb and Hover.
Insect WingWebdrench Inn, lower-left branch from the upper tentExtends Hover durationUse Hover through the room.
Ember VialWebdrench Inn, upper branch from the lower-left tentA vessel releases embers before breakingUse Hover and Climb.

For the two challenge-gated pickups, open Time Trials for Fish Hook and Hunter's food for the cabin landmarks. The food objective does not require Rusty Fork or Hunter's Locket.

Choose equipment for the problem you have

For missed healing inputs, start with Hunter's Locket. If you own Blue Bow, its emergency heal still requires an available Oil Vial. Silver Spoon protects the attempt; Melted Candle protects the period afterward. These solve different moments in the same healing sequence.

For exploration, Glass Eye exposes entrances; Rusted Compass tells you a collectible remains in a room. Pairing their information helps distinguish a hidden route from an already-cleared room. Neither replaces a movement unlock: use Abilities when the actual obstacle is a wall or gap.

For vessel play, choose the trigger you can use: Tiny Witch Sculpture on healing, Pearl Jewelry on taking damage, or Broken Bell after a missed throw. Paper Clip with String strengthens the attack itself. This is a task-based comparison of documented effects, rather than an untested damage ranking.

Slots and workshop upgrades

Pick up the glowing slot diamonds, buy capacity from Looter and collect spirit rewards. Slots measure equip capacity; they are separate from your 32-item inventory. The 50 Slots achievement is a milestone, while a later collection gate asks for 80 slots.

At the workshop, eligible upgrades cost currency and Workshop Tokens. Finding a trinket does not finish Fully Stocked: inspect the workshop for remaining upgrade levels. Hunter's Locket, Glass Eye and Insect Wing have no upgrades in the PC item catalog; choose an eligible piece when planning token spending.

Upgrade a piece you regularly equip first. Silver Ring helps ordinary attacks without a health condition; Paper Clip with String helps vessel attacks. The workshop's current price is the amount to budget, especially after discounts or previous upgrades. The completion checklist separates collection, capacity and upgrades.

Sources and version checks

Checked October 10, 2026 against original pickup screenshots and routes, in-game item and upgrade records, illustrated room landmarks and Gabe and the Goat's release-run chapters. The recorded early Rusty Fork and Fish Hook pickups prevent treating late abilities as compulsory.

Spirit recovery and the upgraded Melted Candle correction use the October 2 developer announcement. Collection gates use PC game-text records. Equipment comparisons and the cleanup order are our editorial synthesis of those records; this page was not produced from a personal playthrough.

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