Well Dweller Trinkets: All 32 Locations
Find all 32 Well Dweller trinkets by location, effect and ability requirement. Choose early equipment, collect spirit rewards, and plan slots and upgrades.
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To collect all 32 Well Dweller trinkets, buy six from Looter, claim three rewards for returning 2, 12 and 20 spirits, and find the other 23 in the world. For early help, choose Hunter's Locket for healing timing or Glass Eye for hidden passages. Fish Hook is behind The Drains Time Trial. Use the tables below to find the item, route and ability you need.
Equip trinkets inside a save tent. If a spirit reward is missing, install the October 2 Steam patch and load your save: the developer says missing rewards should be added automatically. Check your console's installed patch separately. Reward recovery comes before repeating a completed collection route.
Six trinkets sold by Looter
These are the recorded purchase prices; read the shop's displayed price before spending. The September 26 and October 2 patches address shop-trigger and pricing problems.
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| Trinket | Price in currency | Effect | Useful when |
|---|---|---|---|
| Bottle Cap | 250 | Lets Flaming Vessels bounce | Working toward Bouncing Bottles. |
| Skull Keychain | 350 | Releases embers after you take damage | You want a counterattack after a hit. |
| Glass Eye | 450 | Reveals concealed passages | Searching rooms for overlooked entrances. |
| Rusted Thimble | 550 | Reduces spike damage | A hazard route repeatedly costs health. |
| Weathered Coin | 600 | Increases enemy currency drops | Funding equipment and workshop purchases. |
| Silver Ring | 800 | Raises attack damage | You need a damage effect without a health condition. |
Looter supplies purchases at tents. Buying an item advances First Purchase; simply picking up a world trinket does not. Compare your inventory against the six names before spending time revisiting an area.
Three spirit-return rewards in Night Garden
Free spirits by striking their stone statues, then return them to the nest. Finding a spirit and handing it in are separate steps.
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| Returned spirits | Reward | Effect |
|---|---|---|
| 2 | Tiny Witch Sculpture | Healing replenishes a Flaming Vessel. |
| 12 | Pearl Jewelry | Taking damage replenishes a vessel. |
| 20 | Paper Clip with String | Raises Flaming Vessel damage. |
The 12-spirit reward is Pearl Jewelry. Its pickup screenshot identifies both the name and the damage-triggered refill. It is a different item from Tiny Witch Sculpture, whose refill triggers on healing. Use these names when checking a repaired save.
Twenty-three world pickups: region, effect and access
The access column gives a documented route or useful return setup. Where an early route exists, it is listed explicitly; later mobility upgrades can make the same pickup easier.
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| Trinket | Area and landmark | Effect | Access or action |
|---|---|---|---|
| Hunter's Locket | Hunter's Cabin, upper-cage bubble detour | Widens the healing window | Follow the left branch before returning toward Slingshot. |
| Rusty Fork | Hunter's Cabin, near the central tent | Raises damage at low health | Use a bubble to reach a planted Slingshot platform. |
| Hair Pin | The Bog, bubble challenge | Boosts the next hit after an attack-free wait | Complete the bubble route. |
| Scrap of Fabric | The Bog, bubble-sequence room | Raises airborne attack damage | Finish the sequence to open the reward door. |
| Golden Needle | Burial Vault, entrance from The Bog | Adds a spike ring at low health | Find the concealed lower entrance and cross the spike room. |
| Rusted Compass | Burial Vault, above the right tent | Signals a collectible in the current room | Return with Endless Climb. |
| Bundle of Hair | Night Garden, hidden slide-shaft branch | Ground slam releases embers | Use Climb to reach the bubble challenge. |
| Glass Shard | Night Garden, right of the upper tent | Excess healing extends the damage boost | Return with Hover and clear the challenge. |
| Melted Candle | The Drains, wind passage east of the central tent | Brief invulnerability after healing | Use Wind Ride. |
| Fish Hook | The Drains, Time Trial reward | Faster vessel refill at low health | Slingshot and Climb have an early route; Hover and Endless Climb ease the ascent. |
| Broken Bell | Gravenvalley, western branch | Restores a vessel after a missed throw | Search west from the tent. |
| Cracked Marble | Gravenvalley, bell-and-barrier challenge | Raises damage at full health | Use Climb and time Slingshot hits on the bell. |
| Molar Tooth | Gravenvalley, upper-right gated room | Sliding releases embers | Open the room's two gates from their separate approaches. |
| Spider's Web | Midnight Drench, bubble room after the drain route | Launches a vessel with Slingshot | Strike the earlier bubbles; use the final bubble for the pickup. |
| Silver Spoon | Desiccated Castle, timed barrier room | Shields you during a healing attempt | Trigger the device from the right, then launch upward before the barrier closes. |
| Burnt Shoelace | Desiccated Castle, shaft east of the central tent | Running at full speed leaves embers | Climb the shaft. |
| Blue Bow | Autumn Forest, King's Sling game near the left tent | Uses an available Oil Vial before a lethal hit | Hit the narrow cyan target with Slingshot. |
| Doll's Head | Autumn Forest, optional orb-and-pillar room | Extends attack reach | Use the planted matchstick to keep ahead of the orb. |
| Nails with Twine | The Docks, upper bubble-puzzle branch | Defeated enemies release a blast | Return with Climb and Hover. |
| Postage Stamp | The Docks, puzzle near the trial branch | Consecutive unharmed kills increase currency | Use a Slingshot platform to cross the spikes. |
| Bird-Shaped Button | Dollmaker's House, west of the upper tent | More enemy currency at low health | Return with Climb and Hover. |
| Insect Wing | Webdrench Inn, lower-left branch from the upper tent | Extends Hover duration | Use Hover through the room. |
| Ember Vial | Webdrench Inn, upper branch from the lower-left tent | A vessel releases embers before breaking | Use Hover and Climb. |
For the two challenge-gated pickups, open Time Trials for Fish Hook and Hunter's food for the cabin landmarks. The food objective does not require Rusty Fork or Hunter's Locket.
Choose equipment for the problem you have
For missed healing inputs, start with Hunter's Locket. If you own Blue Bow, its emergency heal still requires an available Oil Vial. Silver Spoon protects the attempt; Melted Candle protects the period afterward. These solve different moments in the same healing sequence.
For exploration, Glass Eye exposes entrances; Rusted Compass tells you a collectible remains in a room. Pairing their information helps distinguish a hidden route from an already-cleared room. Neither replaces a movement unlock: use Abilities when the actual obstacle is a wall or gap.
For vessel play, choose the trigger you can use: Tiny Witch Sculpture on healing, Pearl Jewelry on taking damage, or Broken Bell after a missed throw. Paper Clip with String strengthens the attack itself. This is a task-based comparison of documented effects, rather than an untested damage ranking.
Slots and workshop upgrades
Pick up the glowing slot diamonds, buy capacity from Looter and collect spirit rewards. Slots measure equip capacity; they are separate from your 32-item inventory. The 50 Slots achievement is a milestone, while a later collection gate asks for 80 slots.
At the workshop, eligible upgrades cost currency and Workshop Tokens. Finding a trinket does not finish Fully Stocked: inspect the workshop for remaining upgrade levels. Hunter's Locket, Glass Eye and Insect Wing have no upgrades in the PC item catalog; choose an eligible piece when planning token spending.
Upgrade a piece you regularly equip first. Silver Ring helps ordinary attacks without a health condition; Paper Clip with String helps vessel attacks. The workshop's current price is the amount to budget, especially after discounts or previous upgrades. The completion checklist separates collection, capacity and upgrades.
Sources and version checks
Checked October 10, 2026 against original pickup screenshots and routes, in-game item and upgrade records, illustrated room landmarks and Gabe and the Goat's release-run chapters. The recorded early Rusty Fork and Fish Hook pickups prevent treating late abilities as compulsory.
Spirit recovery and the upgraded Melted Candle correction use the October 2 developer announcement. Collection gates use PC game-text records. Equipment comparisons and the cleanup order are our editorial synthesis of those records; this page was not produced from a personal playthrough.
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