Well Dweller 100% Completion Checklist
Use this Well Dweller 100% completion checklist to solve a save stuck at 99% or 96%, find missed rooms and trinket slots, and check spirits, pages and rewards.
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If Well Dweller is stuck at 99%, check unexplored rooms, trinket-slot pickups and unclaimed Time Trial rewards first. Zoom in around tent icons, which can obscure nearby collectible markers. If a collection counter is short, use the checklist below to choose that category; the tent's map hints help find missing pickups in rooms you have visited.
Use this checklist to identify your next action. Your save percentage, collection milestones and all 41 Steam achievements are separate things to inspect: a revealed room can still contain an uncollected item, while an owned trinket can still have unfinished upgrades.
Check the counters that identify a missing task
Scroll sideways to compare all columns.
| Collection or goal | Target to check | Next action |
|---|---|---|
| Trinket inventory | 32 different items | Compare names with all trinkets, including shop and spirit rewards. |
| Returned spirits | 20 | Compare all 20 spirit locations, then check the Night Garden hand-in. |
| Storybooks | 23 pages: 9 + 8 + 6 | Open the unfinished book, then compare all 23 page routes. |
| Workshop Tokens | 27 documented world pickups | Check what remains upgradeable; spent tokens will not stay in your inventory. |
| Time Trials | 10 locations | Clear each course and enter its reward room. |
| Trinket capacity | 50 for the achievement; 80 for a later collection gate | Inspect capacity separately from the number of trinkets. |
| Workshop achievement | Fully Stocked | Buy every remaining eligible upgrade level. |
The three books are The Witch's Bargain with nine pages, The Dollmaker with eight and The Lookout Tower with six. Completing The Lookout Tower earns Above the Kingdom. A single page earns Once Upon a Time; it does not complete a book. The achievement list shows the individual book goals.
Stuck at 99%: check rooms and slots before another map sweep
- Compare collection counters. If all 32 trinkets are present, switch your search to slots rather than revisiting every trinket location. Equipped capacity and individual world pickups are different checks.
- Zoom in around save tents. Look for a collectible marker partly covered by the tent icon. Visit the room and inspect its ledges and exits instead of assuming the tent itself is the only point of interest.
- Inspect gaps at the edges of explored rooms. Map hints cover visited rooms; an undiscovered adjoining room can explain why buying the available hints did not finish your search.
- Filter the external map to trinket slots, then compare the remaining locations with your own map. Expand to other categories only when the corresponding counter is short.
- Check trial completion and the pickup separately. Use the reward table below to revisit the appropriate door, collect its reward, save and compare your percentage.
In an October completion discussion, the original player resolved 99% by finding a room containing a trinket slot; another player reported a slot in a tent room whose marker was easy to miss. A separate map discussion records a missing Time Trial. These are useful places to check, not a promise that every 99% save is missing the same object.
If you have 20 returned spirits but only 31 trinkets, compare Tiny Witch Sculpture, Pearl Jewelry and Paper Clip with String before sweeping rooms. A missing hand-in reward belongs in the platform-specific reward diagnosis.
Stuck at 96%: choose a branch instead of guessing
Fewer than 32 trinkets: check the six Looter purchases and the rewards for 2, 12 and 20 returned spirits first. These are quick inventory comparisons. Then use the region table for the missing name. Fish Hook points specifically to The Drains Time Trial.
Fewer than 20 returned spirits: compare the nest total with the spirits you freed. Four are trial rewards: The Bog, Hunter's Cabin, Midnight Drench and Autumn Forest. A completed trial can still have an untouched spirit statue behind its opened door. Use the location guide's 19/20 checks to separate those rewards from hidden passages and the two different rooms in Lookout Tower, Docks and Burial Vault.
A book remains unfinished: identify the book before following every map marker. Eight pages completes The Dollmaker but leaves The Witch's Bargain one short. The 23-page guide separates the two castles, paired Midnight Drench entrances and the House's two-lever gate. For 22/23, start with the book-specific return checks.
The pickups look complete: inspect unexplored rooms and closed reward doors next. Check workshop upgrades separately if Fully Stocked is your remaining achievement. The 96% discussion suggests several checks but does not establish percentage weights; an unfinished achievement alone does not identify the item missing from your save percentage.
Reveal missed collectibles at the save tent
- Visit a save tent and open its map-hint or collectible-map service.
- Purchase a hint for the missing collectible category.
- Check the marked room and the connected entrance you can reach.
- Compare the obstacle with your movement abilities.
- Collect the object, then check the matching inventory or hand-in counter.
The service marks missed collectibles in rooms you have already visited. If it gives you no useful marker, inspect unexplored exits and gaps in the room map before buying more hints. Hover, Endless Climb and Wall Sling change which older routes you can revisit.
For a marked room with an apparently solid wall, equip Glass Eye to expose concealed passages. Rusted Compass signals when a collectible remains in the room. Their information helps narrow the search; use the trinket table for their locations.
Collect the reward after every challenge
The bird statue sends you into a Time Trial. Winning opens a nearby door in the world; the collectible is behind that door. Treat the final pickup as the step you record as complete.
Scroll sideways to compare all columns.
| Trial reward type | Areas to revisit |
|---|---|
| Spirit | The Bog, Hunter's Cabin, Midnight Drench, Autumn Forest |
| Trinket slot | Night Garden, Desiccated Castle, The Docks, Gravenvalley |
| Trinket | The Drains: Fish Hook |
| Workshop Token | Dollmaker's House |
Open Time Trials for statue landmarks, ability checks, restart controls and the extra-time option. It is a useful cleanup pass because it narrows ten courses to the four relevant spirit rooms or the one Fish Hook room.
Combat cauldrons are a different activity. Their later no-damage replay advertises currency, so read the displayed reward before spending time on it to solve a missing collectible. For combat-specific achievements, use the achievement checklist.
Finish workshop and shop goals
Use this section for upgrade achievements and capacity gates. For an unexplained 99%, complete the room-and-slot checks above before spending currency on upgrades you do not need for your current goal.
At the workshop, inspect the remaining upgrade levels of every eligible trinket. Fully Stocked requires maximum upgrades, while Expert Collector checks the 32-item collection. One achievement can remain locked after the other unlocks.
Do not compare your current token inventory with 27 to decide whether you found all tokens: purchases consume tokens. If an upgrade is still available, note its token and currency cost, then look for uncollected token markers.
For capacity, 50 Slots is an achievement threshold. A later 80-slot gate asks for more capacity. Buy additional slots from Looter when the gate is your obstacle. Owning 32 trinkets does not mean you can equip 32 trinkets at once.
Story cleanup and repaired rewards
Show later story collection checks
Seven Golden Feathers are the requirement for returning to the base of Queen's Castle. They are distinct from the three Lookout Tower flight-time feathers. The later collection records also identify five forest-witch Spirit Fragments. Keep these separate from the 20 spirits returned to Night Garden.
The fragment-related collection gates include 32 trinkets, 80 slots and completed pages. If a specific gate refuses to open, check its stated requirement against the corresponding counter rather than treating every locked icon as the same puzzle.
If you returned spirits but lack their trinket reward, load your save after the October 2 Steam update. It should restore missing rewards automatically. The same patch should re-trigger a missed Bog campfire achievement. Known bugs explains the repair, and patch notes distinguishes it from fixes that apply only to new games.
Sources and review date
October 31, 2026: linked the new 23-page location guide and its book-specific diagnosis. The collection totals and percentage cases retain the review dates below.
October 19, 2026: linked the complete spirit routes and 19/20 checks. Collection totals and the completion cases below retain their existing review dates.
The 99% diagnosis and linked community outcomes were reviewed October 14, 2026. The collection totals below retain their October 10 review; player cases establish possible checks, not a universal completion formula.
Checked October 10, 2026 against Steam achievement requirements, story-page records, Workshop Token records, the original collectible walkthrough, PC collection-gate text and the October 96% discussion.
This page organizes those records into counter-based diagnosis and a cleanup order. It does not assign invented percentage weights to items or present community suggestions as a developer-confirmed fix.
Continue exploring
Related guides
Well Dweller Guides: Walkthrough and Collectibles
Use Well Dweller guides to choose your next route, find all 32 trinkets, beat ten Time Trials, check 100% completion and escape the Webdrench Inn chase.
Well Dweller Beginner Guide: First Route and Gear
Start Well Dweller with this beginner guide to the first boss, healing, Hunter's Cabin food, early trinkets, Climb and fast travel, with clear route steps.
How Long to Beat Well Dweller? Developer Estimate
Kyle Thompson estimates 10–12 hours to reach Well Dweller's standard ending. See what that figure includes, why playtime varies and what remains unconfirmed.
Well Dweller Walkthrough: Routes and Ability Gates
Follow this Well Dweller walkthrough through early ability unlocks, The Drains, The Docks and seven Golden Feather objectives to reach the Queen's Castle.