Well Dweller Spirit Locations: Find and Return All 20
Find all 20 Well Dweller spirit locations with tent routes, ability checks and Time Trial rewards. Return the spirits to Night Garden to unlock Full Flock.
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To unlock Full Flock in Well Dweller, break all 20 spirit statues and return the freed spirits to the nest left of Night Garden's bottom tent. Four spirits are behind Time Trial reward doors: The Bog, Hunter's Cabin, Midnight Drench and Autumn Forest. If you have 19/20, check those doors and the nest before repeating every route. Use the region list below to find the remaining statue.
The labels here identify landmarks within each region; they are not an in-game collection order. Directions start at the named tent and follow connected rooms. For the return sweep, bring Slingshot, Climb, Wind Ride, Hover and Endless Climb. Individual routes below explain which action matters; Tent Travel makes returns quicker.
Choose the region missing a spirit
- Night Garden — 3 spirits: bottom-tent ledge, combat branch and room above The Well.
- Hunter's Cabin — 1 spirit: northern Time Trial reward.
- The Bog — 2 spirits: southwest Time Trial and upper combat branch.
- The Drains — 1 spirit: wind shaft right of the central tent.
- Midnight Drench — 2 spirits: ground-level statue and eastern Time Trial.
- Gravenvalley — 1 spirit: hidden upper-left passage.
- Desiccated Castle — 1 spirit: concealed shaft below the statue.
- Lookout Tower — 2 spirits: lower bubble course and higher flight route.
- Autumn Forest — 2 spirits: ferris-wheel Time Trial and mushroom puzzle.
- The Docks — 2 spirits: concealed central drop and high western platform.
- Dollmaker's House — 1 spirit: alcove above the top tent.
- Burial Vault — 2 spirits: moving pillar and spike-floor routes.
For a room's map position, compare the external spirit markers with these access directions. A marker shows the destination; the entrance can be in another room.
Night Garden: three spirits
Bottom-tent ledge
Start at the bottom tent, near the spirit-return nest. Check the ledge above and left of the tent. Plant the matchstick with Slingshot, then bounce up and strike the bird statue. This is a useful first return after getting Slingshot in Hunter's Cabin.
Combat branch from the starting tent
From the starting tent, take the upper room, turn left and descend into the shaft. Follow the bubble passage to the combat challenge. Clear the encounter and continue to its statue. Finishing the enemies is the access step; hit the statue afterward.
Room directly above The Well
Return with Hover, using Slingshot and Climb for the elevated approach. From the top tent, follow the left connection through the short Lookout Tower section, descend and open the gate. Search the room directly over The Well entrance. On the map, this is the western return branch, rather than the bottom-tent ledge beside the nest.
Hunter's Cabin: one spirit
From the central tent, go three rooms east to the upward branch, then ascend three rooms to the Time Trial statue. Bring Slingshot, Climb and Hover for its horizontal runs and vertical transitions.
Win the trial, return to the world and enter the opened reward room. Strike its spirit statue before leaving. If the timer stops you, the Time Trials guide explains the PC extra-time option and restart prompt.
The Bog: two spirits
Southwest Time Trial
From the left tent, take the right branch, descend and turn left to the trial. Its route uses running, jumping and sliding. After winning, enter the unlocked room and free the spirit. Later movement upgrades are useful elsewhere, but do not replace that final pickup.
Upper combat branch
Use the top tent as your return point. Go two rooms west, then two up to the enemy gauntlet. Bring Hover for the approach. Defeat the enemies to clear the barrier, then hit the statue. The distinction matters here: a guide listing no special ability for the combat room does not mean its approach is available before Hover.
The Drains: one spirit
Leave the central tent to the right. Use Wind Ride in the vertical air current and follow it to the upper platform on the left. The statue is on that ledge. If you remain at floor level or leave through the lower exit, you have passed beneath the pickup.
Need the ability first? The Wind Ride approach starts from the same elevator tent.
Midnight Drench: two spirits
Ground-level statue west of the castle
Start from Desiccated Castle's central tent and take its western connection into Midnight Drench. Follow the descending route toward the lower western rooms; the recorded approach goes left through three rooms, down two and left two. Look for the small ground-level platform with the statue. This pickup is separate from the trial reward.
Time Trial toward Webdrench Inn
From Midnight Drench's upper tent, go two rooms east toward Webdrench Inn to the trial statue. Use Climb and Hover to connect its upward wall-and-bubble sections. Win, then collect the spirit behind the world reward door.
The 02:24 trial chapter is linked in our trial guide. If the camera loses Glimmer during a launch, use its camera checks before another full attempt.
Gravenvalley: one spirit
From the Gravenvalley tent, follow the eastern route and descend at the branch after the third room. With Climb, inspect the upper-left part of the room for a concealed passage. Climb into that opening to reach the statue. Check the high wall rather than continuing along the visible floor route.
Desiccated Castle: one spirit
Bring Slingshot, Climb and Hover. From the top tent, go right and up to the room where the statue is visible inside the upper wall. Its access is underneath: find the concealed opening below the statue, plant the matchstick and bounce upward into the shaft. Trying to enter at the statue's height misses the lower opening.
Lookout Tower: two spirits
Lower bubble course
From the bottom tent, take the downward and right-hand connection into the bubble platforming room. Use Hover between launches and finish the course to reach its statue.
Higher flight route
Collect the tower's three flight-time increases before this return. From the bottom tent, take the left route and climb toward the fork lined with spikes; follow its eastward flight path to the spirit. The recorded approach reaches that fork after three upward rooms.
The feathers extending flight inside Lookout Tower are a local traversal upgrade. Keep them separate from the seven Golden Feathers used at Queen's Castle. If flight runs out on this route, check the tower upgrades before searching a different spirit room.
Autumn Forest: two spirits
Ferris-wheel Time Trial
From the left tent, travel east to the ferris-wheel route, climb its upper rooms and turn left to the trial. The recorded route goes two rooms east and two up. Bring Hover for the course, then claim the spirit through its opened reward door.
Mushroom launch puzzle
From the right tent, take the lower-left branch through the mushroom puzzle into the following room. Use Slingshot, Climb and Hover to send the planted-matchstick launch through the mushroom setup and gain height. The statue is on top of the central column with spikes along its sides; aim for the clear upper landing, not the column's side wall.
The Docks: two spirits
Concealed drop in the central room
From the lower-left tent, take the eastern route, then the upper-right connection into the next eastern room. Bring Slingshot and Climb. Search the central structure for the hidden drop. The illustrated landmark is a short wooden crossing between two posts: look beneath that crossing for the concealed route down to the statue.
High platform from the right tent
From the right tent, climb through three rooms and check the platform at the western end. Use Climb and Slingshot to reach the statue. This spirit is above the tent route; the Docks Time Trial instead awards a trinket slot.
Dollmaker's House: one spirit
Start at the top tent and search directly above it. Return with Endless Climb and Hover for the tall shaft. The statue sits in a small alcove on the shaft's left side. Once you reach the alcove, land beside the bird statue and strike it rather than continuing upward past it.
Burial Vault: two spirits
Bring Slingshot, Endless Climb and Hover for these return routes. Both start from the right tent, but use different branches.
Moving-pillar branch
Go two rooms west, then take the upper-right exit. At the slamming pillar, place a matchstick foothold on the moving surface and use the upward launch to reach the statue's high ledge. Recognize this room by the moving hazard; do not confuse it with the fixed spike-floor route below.
Spike-floor branch
From the right tent, take the left connection, descend and continue west, then turn up and right. Use a planted-matchstick bounce in the spike-lined section to reach the upper ledge. Leave enough space for the launch and land on the clear stone platform beside the statue.
Return spirits and claim Full Flock
Travel to Night Garden's bottom tent, walk left to the nest and deliver your freed spirits. The spirit icon on the map identifies the return point. Check the returned total after the hand-in.
- 1 returned: Solo Spirit.
- 2 returned: Tiny Witch Sculpture.
- 10 returned: Halfway There.
- 12 returned: Pearl Jewelry.
- 20 returned: Full Flock and Paper Clip with String.
These are selected achievement and trinket milestones, rather than every currency or slot reward. Use Trinkets for the three items' effects and Achievements for the Steam requirements.
If the nest shows 20 returned but Paper Clip with String is absent, switch from location hunting to the platform-specific reward checks. The October 2 Steam patch announces restoration when loading an affected save; check your installed update on consoles.
At 19/20: narrow the next trip
- Visit the nest first. Deliver carried spirits so you compare returned totals, not an unfinished hand-in.
- Check the four trial reward rooms. Bog, Hunter's Cabin, Midnight Drench and Autumn Forest each contain one spirit. A course win alone does not free it.
- Compare the paired rooms. Lookout Tower has a lower bubble route and a higher flight route; Docks has a concealed drop and a high platform; Burial Vault has two separate branches.
- Inspect the hidden access points. Gravenvalley's upper-left passage and the shaft below the Desiccated Castle statue are easy to pass while staying on the main route. Glass Eye helps expose hidden passages; Trinkets gives its location.
- Use the missing spirit's region to choose a map hint. The tent service covers visited rooms. If no useful marker appears, inspect unexplored exits before repeating known pickups.
Once Full Flock is complete, use the 100% checklist for pages, slots and remaining collection gates. The five later Spirit Fragments are a different collection from these 20 spirits.
Sources and verification
Routes reviewed October 19, 2026 against Game Checklists' tent-based records, Adam Stewart / OhNoNotAddy's illustrated spirit guide and Gamer Guides' spirit markers. The illustrated guide links the creator's complete spirit video.
The region groups, paired-room comparisons and 19/20 troubleshooting order are our editorial organization. We inspected the original images for hidden entrances and landing landmarks; no third-party screenshots or map tiles are reproduced here. Ability notes describe the documented approach, rather than claiming every listed upgrade is the minimum for every possible route. This review used published gameplay records, not a new in-house playthrough.
Achievement thresholds follow Steam's Full Flock, Solo Spirit and Halfway There entries. Reward recovery follows Kyle Thompson's October 2 Steam announcement.
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